Journal: Annals of Medicine and Surgery
Article Title: The efficacy of virtual reality-based rehabilitation in improving motor function in patients with stroke: a systematic review and meta-analysis
doi: 10.1097/MS9.0000000000002403
Figure Lengend Snippet: Presents the primary attributes of the research interventions
Article Snippet: Sheehy et al. , , Conventional treatment occupational therapy rehabilitative exercise , Games based on interacting with virtual environments, arm and trunk movement , 69 , 64.7 (±16.2) , 5 , 30–45 min , 2 , UE , Jintronix software and a Kinect 2 three-dimensional motion-tracking camera , As sitting balance results were comparable for both groups, this study does not support the use of VRT-provided sitting balance exercises for the rehabilitation of sitting balance following a stroke. Though this is only the second study to look into virtual reality therapy (VRT) for sitting balance and post-stroke upper extremity function for sitting balance, more research employing more difficult exercises and more intense treatment is needed before definitive findings can be drawn..
Techniques: Control, Blocking Assay, Modification, Software, Activity Assay, Comparison